Creating and Using Virtual Reality:
a Guide for the Arts and Humanities

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AHDS   2002

 

edited by Kate Fernie and Julian D. Richards

with contributions by:

Tony Austin, Rachael Beach, Aaron Bergstrom, Sally Exon,
Marc Fabri, Michael Gerhard, Catherine Grout,
Stuart Jeffrey, Mike Pringle, Damian Robinson,
Nick Ryan, Melissa Terras

and additional Case Studies by:

Kate Allen, Clive Fencott,
Learning Sites, Anthony McCall

 
 

Acknowledgements

Section 1: Overview and Objectives

1.1 Who is this Guide for?
1.2 Introducing virtual reality
1.3 How to use this Guide
1.4 Other guides in this series

Section 2: Virtual Reality: History, Philosophy and Theory

2.1 What is virtual reality?
2.2 Origins of virtual reality
2.3 Flexibility and interaction
2.4 Applications
2.5 Virtual reality formats
2.6 Theoretical considerations for the development of virtual reality projects

Section 3: Virtual Reality Methods and Techniques

3.1 Introduction
3.2 Good practices for creating virtual reality
3.3 User requirements
3.4 Building the world
3.5 Hardware, testing and maintenance
3.6 Bubble worlds
3.7 Virtual Reality Modeling Language
3.8 X3D
3.9 Java and Java3D
3.10 Other environments

Section 4: Collaborative Virtual Environments

4.1 CVE technology; how does it work?
4.2 User representation
4.3 Interaction and communication
4.4 Systems overview
4.5 Active Worlds
4.6 Blaxxun

Section 5: Documenting Data from a Virtual Reality Project

5.1 Planning for the creation of digital data
5.2 Project documentation
5.3 Documenting the audience
5.4 Documenting methods and techniques
5.5 Documenting the delivery platform
5.6 Reporting project outcomes
5.7 Description of archive

Section 6: Archiving Virtual Reality Projects

6.1 Introduction to archiving virtual reality projects
6.2 Digital archiving strategies
6.3 Archiving particular virtual reality formats
6.4 Guidelines for depositing digital archives
6.5 Depositing virtual reality with the Arts & Humanities Data Service

Section 7: Resource Discovery

7.1 Access and use
7.2 Metadata and virtual reality projects

 

Appendix 1: Author biographies
Appendix 2: Documentation checklist
Appendix 3: Information standards
Glossary
Bibliography


The Virtual Reality Case Study Library

How to locate browsers and plug-ins
Netiquette in Collaborative Virtual Environments

1: Brancusi’s Mademoiselle Pogany (VRML)
2: Exorcising the Flesh (VRML)
3: Virtual Saltburn by the sea: Creative content design for virtual environments (VRML)
4: Learning Sites (Bubble world/VRML)
5: Virtual Wroxeter: Roman fortress (Superscape)
6: Quest for Canterbury's lost Roman Temple and metadata case study
7: CyberAxis (Blaxxun)
8: Building Babel II (Blaxxun)

 

 

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© Kate Allen, Tony Austin, Rachael Beach, Aaron Bergstrom, Sally Exon, Marc Fabri, Clive Fencott, Kate Fernie, Michael Gerhard, Catherine Grout, Stuart Jeffrey, Learning Sites, Anthony McCall, Mike Pringle, Julian Richards, Damian Robinson, Nick Ryan, Melissa Terras 2002

The right of Kate Allen, Tony Austin, Rachael Beach, Aaron Bergstrom, Sally Exon, Marc Fabri, Clive Fencott, Kate Fernie, Michael Gerhard, Catherine Grout, Stuart Jeffrey, Learning Sites, Anthony McCall, Mike Pringle, Julian Richards, Damian Robinson, Nick Ryan, Melissa Terras to be identified as the Authors of this Work has been asserted by them in accordance with the Copyright, Designs and Patents Act 1988.

Microsoft, Access, Chromeffects, Excel and Word are registered trademarks of the Microsoft Corporation. Corel, Quattro Pro, Word Perfect and Paradox are registered trademarks of the Corel Corporation. AutoCAD, 3D studio max are registered trademarks of Autodesk Inc. ESRI, ArcInfo, Arcview are registered trademarks of ESRI Inc. Oracle is a registered trademark of the Oracle Corporation. Java, Java3D and Javascript are registered trademarks of Sun Microsystems Inc. Superscape DO3D, 3DWebmaster and VRT are registered trademarks of Superscape plc. JBuilder is a registered trademark of Borland Software Corporation. Lightwave 3D is a registered trademark of NewTrek Inc. Quicktime is a registered trademark of Apple Computer Inc. Postscript is a registered trademark of Adobe Systems Inc. HTML, SMIL, SVG, XML and W3C are registered trademarks of the World Wide Web Consortium. Lotus 123 is a registered trademarks of Lotus. LaTeX is copyright of the LaTeX3 Project. Active Worlds is a registered trademark of ActiveWorld Inc. Blaxxun Platform is a registered trademark of blaxxun interactive. Deepmatrix is a registered trademark of Geometrek. Macromedia Director Shockwave Studio is a registered trademark of Macromedia Inc. Geoplot is copyright of Geoscan Research Ltd.

All material supplied via the Arts and Humanities Data Service is protected by copyright, and duplication or sale of all or part of any of it is not permitted, except that material may be duplicated by you for your personal research use or educational purposes in electronic or print form. Permission for any other use must be obtained from the Arts and Humanities Data Service. Electronic or print copies may not be offered, whether for sale or otherwise, to any third party.
 
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